Tag Archives: architectural

3D Rendering Pipeline – Get Efficient

This article totally based on Architectural visualization,  If you want to get the information about 3d rendering then you can look for: welcome to alive studios.

 All your resources such as materials, maps, 3D models, plants, and landscapes should be very well organized. I am sure most of you have received all of them for free inappropriate ways.

But what can really save you a lot of production time is taking the next step and organizing all your resources "hyper-organized" (yes, I developed this phrase as a free definition of very well-organized). It takes a long time to set up, but once you set it up, you'll save the day! Now I will show you how much I speak.

 Organize your material

 A really great tip to save a lot of time is to go through all your previous work and pick whatever material you like and save it. If you need that particular material in another project, you can simply open up the saved material and apply it – instead of going through the whole process of recreating it.

 Manage your card

 Go over all your maps and textures and organize them into an easy to use folder structure. Once you have created your material, you can quickly and easily navigate to each category. For example. If you are making a wood, you can immediately open the "wood folder".

 The proxy will save you a lot of time. If you have lots of objects like cars and plants in your 3D scene this is a great way to represent them all.